A proof-of-work based bot deterrent. Lightweight, self-hosted and copyleft licensed.
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README.md

💥PoW! Bot Deterrent

A proof-of-work based bot deterrent. Lightweight, self-hosted and copyleft licensed.

screencast

Compared to mainstream captchas like recaptcha, hcaptcha, friendlycaptcha, this one is better for a few reasons:

  • Free as in Freedom, and Free as in Free Beer
  • It is lightweight & all dependencies are included; total file size is about 68KB unminified / uncompressed, and 23kb gzipped.
  • It is self-hosted. It does not spy on you or your users; you can tell because you run it on your own server, you wholly own and control it.
    • If you wish to use the one that I host instead of running it yourself, just let me know. Maybe we can work something out.

Compared to other proof of work bot deterrents like mCaptcha, I believe that this one is better because:

  • It uses a multi-threaded WASM (Web Assembly) WebWorker running the Scrypt hash function instead of SHA256. Because of this, it's:
      1. Fundamentally harder to accelerate.
      1. More likely to stop bots; a basic headless browser with JS execution might not be enough.
  • It is optimized for production use; its API minimizes the number of requests and amount of latency that you have to add to your system.

Table of Contents

  1. How it works
  2. What is Proof of Work?
  3. Overview sequence diagram
  4. Configuring
  5. HTTP Challenge API
  6. HTTP Admin API
  7. HTML DOM API
  8. Running the example app
  9. Implementation walkthrough via example app
  10. Implementation Details for Developers
  11. What is Proof of Work? Extended Concrete Example

How it works

This application was designed to be a drop-in replacement for ReCaptcha by Google. It works pretty much the same way;

  1. Your web application requests a challenge (in this case, a batch of challenges) from the challenge HTTP API
  2. Your web application displays an HTML page which includes a form, and passes the challenge data to the form
  3. The HTML page includes the JavaScript part of the Bot Deterrent app, this JavaScript draws a progress bar on the page
  4. When the Proof of Work is complete, its JavaScript will fire off a callback to your JavaScript
  5. When the form is submitted, your web application submits the nonce (solution) to the challenge HTTP API for validation

What is Proof of Work?

Proof of Work (PoW) is a scheme by which one computer can prove to another that it expended a certain amount of computational effort.

PoW does not require any 3rd party or authority to enforce rules, it is based on mathematics and the nature of the universe.

PoW works fairly well as a deterrent against spam, a PoW requirement makes sending high-volume spam computationally expensive.

It is impossible to predict how long a given Proof of Work will take to calculate. It could take no time at all (got it on the first try 😎 ), or it could take an abnormally long time (got unlucky and took forever to find the right hash 😟 ). You can think of it like flipping coins until you get a certain # of heads in a row. This DOES matter in terms of user interface and usability, so you will want to make sure that the difficulty is low enough that users are extremely unlikely to be turned away by an unlucky "takes forever" challenge.

The word "Nonce" in this document refers to "Number Used Once", in the context of hashing and proof of work.

If you want to read more or see a concrete example, see What is Proof of Work? Extended Concrete Example at the bottom of this file.

Overview sequence diagram

sequence diagram

This diagram was created with https://app.diagrams.net/. To edit it, download the diagram file and edit it with the https://app.diagrams.net/ web application, or you may run the application from source if you wish.

Configuring

💥PoW! Bot Deterrent gets all of its configuration from environment variables.

POW_BOT_DETERRENT_ADMIN_API_TOKEN

REQUIRED

This token allows control of the Admin API & allows the bearer to create, list, and revoke application tokens.


POW_BOT_DETERRENT_BATCH_SIZE

💬 OPTIONAL default value is 1000

How many challenges to return at once.


POW_BOT_DETERRENT_DEPRECATE_AFTER_BATCHES

💬 OPTIONAL default value is 10

How many "batches-old" challenges can be before being dropped from memory.


POW_BOT_DETERRENT_LISTEN_PORT

💬 OPTIONAL default value is 2730

Which TCP port should the server listen on.


POW_BOT_DETERRENT_SCRYPT_CPU_AND_MEMORY_COST

💬 OPTIONAL default value is 4096

Allows you to tweak how difficult each individual hash in the proof of work will be.


HTTP Challenge API

POST /GetChallenges?difficultyLevel=<int>

Required Header: Authorization: Bearer <api-token>

Return type: application/json

GetChallenges returns a JSON array of 1000 strings. The Bot Deterrent server will remember each one of these challeges until it is restarted, or until GetChallenges has been called 10 more times. Each challenge can only be used once.

The difficultyLevel parameter specifies how many bits of difficulty the challenges should have. Each time you increase the difficultyLevel by 1, it doubles the amount of time the Proof of Work will take on average. The recommended value is 5. A difficulty of 5 will be solved quickly by a laptop or desktop computer, and solved within 60 seconds or so by a cell phone.

POST /Verify?challenge=<string>&nonce=<string>

Required Header: Authorization: Bearer <api-token>

Return type: text/plain (error/status messages only)

Verify returns HTTP 200 OK only if all of the following are true:

  • This challenge was returned by GetChallenges.
  • GetChallenges hasn't been called 10 or more times since this challenge was originally returned.
  • Verify has not been called on this challenge before.
  • The provided hexadecimal nonce solves the challenge.
    • (The winning nonce string will be passed to the function you specify in data-pow-bot-deterrent-callback. You just have to make sure to post it to your server so your server can include it when it calls /Verify)

Otherwise it returns 404, 400, or 500.

GET /static/<filename>

Return type: depends on file

Files:

  • pow-bot-deterrent.js
  • pow-bot-deterrent.css
  • proofOfWorker.js

You only need to include pow-bot-deterrent.js in your page, it will pull in the other files automatically if they are not already present in the page. See below for a more detailed implementation walkthrough.

HTTP Admin API

GET /Tokens

Required Header: Authorization: Bearer <admin-api-token>

Return type: text/plain

Lists all existing api tokens in CSV format, including the token itself, the name, and when it was created.

POST /Tokens/Create?name=<string>

Required Header: Authorization: Bearer <admin-api-token>

Return type: text/plain

Creates a new given API token with the given name and returns the token as a plain text hexadecimal string.

POST /Tokens/Revoke?token=<api-token>

Required Header: Authorization: Bearer <admin-api-token>

Return type: text/plain (error/status messages only)

Revokes an existing API token.

HTML DOM API

In order to set up 💥PoW! Bot Deterrent on your page, you just need to load/include pow-bot-deterrent.js and one or more html elements with all 3 of the following properties:

data-pow-bot-deterrent-url

This is the base url from which pow-bot-deterrent.js will attempt to load additional resources pow-bot-deterrent.css and proofOfWorker.js.

💬 INFO In our examples, we passed the Bot Deterrent server URL down to the HTML page and used it as the value for this property. However, that's not required. The HTML page doesn't need to talk to the Bot Deterrent server at all, it just needs to know where it can download the pow-bot-deterrent.css and proofOfWorker.js files. There is nothing stopping you from simply hosting those files on your own server or CDN and placing the corresponding URL into the data-pow-bot-deterrent-url property.

data-pow-bot-deterrent-challenge

Set this property to one of the challenge strings returned by GetChallenges. It must be unique, each challenge can only be used once.

NOTE that the element with the 3 pow-bot-deterrent-xyz data properties MUST be placed inside a form element. This is required, to allow the bot deterrent to know which input elements it needs to trigger on. We only want it to trigger when the user actually intends to submit the form; otherwise we are wasting a lot of their CPU cycles for no reason!

data-pow-bot-deterrent-callback

This is the name of a function in the global namespace which will be called & passed the winning nonce once the Proof of Work is completed. So, for example, if you had:

<div ... data-pow-bot-deterrent-callback="myCallbackFunction"></div>

Then you would provide your callback like so:

<script>
  window.myCallbackFunction = function(nonce) {
    ...
  }
</script>

💬 INFO You may also nest the callback inside object(s) if you wish:

<div ... data-pow-bot-deterrent-callback="myApp.myCallbackFunction"></div>

<script>
  window.myApp = {
    myCallbackFunction: function(nonce) {
      ...
    }
  };
</script>

When pow-bot-deterrent.js runs, if it finds an element with data-pow-bot-deterrent-challenge & data-pow-bot-deterrent-callback, but the callback function is not defined yet, it will print a warning message. If the callback is still not defined when the Proof of Work is completed, it will throw an error.

💬 INFO the element with the pow-bot-deterrent data properties should probably be styled to have a very small font size. When I was designing the css for the bot deterrent element, I made everything scale based on the font size (by using em). But because the page I was testing it on had a small font by default, I accidentally made it huge when it is rendered on a default HTML page. So for now you will want to make the font size of the element which contains it fairly small, like 10px or 11px.

window.botBotDeterrentInit

The bot deterrent event listeners, elements, css, & webworkers won't be loaded until this function is called.

pow-bot-deterrent.js will call this function automatically if there's at least one DOM element with data-pow-bot-deterrent-challenge already when pow-bot-deterrent.js loads. Otherwise, it is up to you to call this function after you render the DOM elements & add the data-pow-bot-deterrent-challenge property to them.

This function will throw an error if it is called more than once without calling window.powBotDeterrentReset() in between.

For example:

<script>
  window.botBotDeterrentInit();
</script>

window.powBotDeterrentReset

Resets the bot deterrent(s), stops the webworkers, etc. Use this if you have updated the page and you need to call window.botBotDeterrentInit again.

window.botBotDeterrentInitDone

A boolean variable that pow-bot-deterrent.js uses internally, so it can know if it has already been initialized or not.


If you wanted to integrate 💥PoW! Bot Deterrent with a JavaScript driven front-end app, like a React-based app for example, you can install it via npm:

npm install git+https://git.sequentialread.com/forest/pow-bot-deterrent.git

and use it like this:

import {React, useEffect, useState} from 'react';

...

import '../node_modules/pow-bot-deterrent/static/pow-bot-deterrent.css'
import '../node_modules/pow-bot-deterrent/static/pow-bot-deterrent.js'

// assumes that this component  gets passed the botDeterrentURL and challenge as props 
// these would be loaded/passed from the server somehow. Especially the challenge, it has to be unique each time.
function MyComponent({botDeterrentURL, challenge}) {

  // When the component is created, set a unique string to be used as the callback in the global namespace (window)
  const [uniqueCallback] = useState(`pow-bot-deterrent-callback-${String(Math.random()).substring(6)}`);

  // when the nonce is calculated, we will call setNonce
  const [nonce, setNonce] = useState("");

  // because this useEffect will cause the WebWorkers to be re-created each time, which could get expensive,
  // you will want to ensure that this component does not somehow flicker in and out of existence 
  useEffect(() => {
    window[uniqueCallback] = (winningNonce) => {
      setNonce(winningNonce);
    }
    
    // Maybe less clear than the above, but JavaScript heads might enjoy this more:
    // window[uniqueCallback] = setNonce;

    if(window.botBotDeterrentInitDone) {
      window.powBotDeterrentReset();
    }
    window.botBotDeterrentInit();
  }, [uniqueCallback]);

  return (
    <div className="MyComponent">
    ...

      <form>
          <input type="text" name="item" />
          <input type="submit" disabled={nonce === ""} value="Add" />
          <div className="bot-deterrent-container" 
              data-pow-bot-deterrent-url={botDeterrentURL} 
              data-pow-bot-deterrent-challenge={challenge} 
              data-pow-bot-deterrent-callback={uniqueCallback}>
         </div>
      </form>
    </div>
  );
}

Running the example app

The example folder in this repository contains an example app that demonstrates how to implement the 💥PoW! Bot Deterrent in as simple of a fashion as possible.

If you wish to run the example app, you will have to run both the 💥PoW! Bot Deterrent server and the example app server.

The easiest way to do this would probably be to open two separate terminal windows or tabs and run each app in its own terminal.

terminal 1

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ go run main.go

panic: can't start the app, the POW_BOT_DETERRENT_ADMIN_API_TOKEN environment variable is required

goroutine 1 [running]:
main.main()
        /home/forest/Desktop/git/pow-bot-deterrent/main.go:84 +0xf45
exit status 2

As you can see, the server requires an admin API token to be set. This is the token we will use authenticate and create individual tokens for different apps or different people who all might want to use the bot deterrent server.

Once we provide this admin API token environment variable, it will run just fine:

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ POW_BOT_DETERRENT_ADMIN_API_TOKEN="example_admin" go run main.go
2021/02/25 16:24:00 💥  PoW! Bot Deterrent server listening on port 2370

Now let's try to launch the example Todo List application:

terminal 2

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ cd example/
forest@thingpad:~/Desktop/git/pow-bot-deterrent/example$ go run main.go

panic: can't start the app, the BOT_DETERRENT_API_TOKEN environment variable is required

goroutine 1 [running]:
main.main()
        /home/forest/Desktop/git/pow-bot-deterrent/example/main.go:40 +0x488
exit status 2

It's a similar story for the example app, except this time we can't just make up any old token, we have to ask the Bot Deterrent server to generate a new API token for the example app. I will do this by manually sending it an http request with curl:

$ curl -X POST -H "Authorization: Bearer example_admin" http://localhost:2370/Tokens/Create
400 Bad Request: url param ?name=<string> is required

$ curl -X POST -H "Authorization: Bearer example_admin" http://localhost:2370/Tokens/Create?name=todo-list
b804f221e8a9053b2e6e89de83c5d7a4

Now we can use this token to start the example Todo List app:

$ BOT_DETERRENT_API_TOKEN="b804f221e8a9053b2e6e89de83c5d7a4" go run main.go
2021/02/25 16:38:32 📋  Todo List example application listening on port 8080

Then, you should be able to visit the example Todo List application in the browser at http://localhost:8080.

Implementation walkthrough via example app

Lets walk through how example app works and how it integrates the 💥PoW! Bot Deterrent.

The Todo List app has three pieces of configuration related to the bot deterrent: the API token, the url, and the difficulty. Currently the url and difficulty are hardcoded into the Todo List app's code, while the API token is provideded via an environment variable.

// 5 bits of difficulty, 1 in 2^5 (1 in 32) tries will succeed on average.
//
// 7 bits of difficulty would be fine for apps that are never used on mobile phones, 5 is better suited for mobile apps
//
const difficultyLevel = 5

...

  apiToken := os.ExpandEnv("$BOT_DETERRENT_API_TOKEN")
  if apiToken == "" {
    panic(errors.New("can't start the app, the BOT_DETERRENT_API_TOKEN environment variable is required"))
  }

  powAPIURL, err = url.Parse("http://localhost:2370")

When the Todo List app starts, it has a few procedures it runs through to ensure it's ready to run, including retrieving a batch of challenges from the bot deterrent API:

func main() {

  ...

  err = loadChallenges()
  if err != nil {
    panic(errors.Wrap(err, "can't start the app because could not loadChallenges():"))
  }

loadChallenges() calls the GetChallenges API & sets the global variable powChallenges.

It's a good idea to do this when your app starts, to ensure that it can talk to the Bot Deterrent server before it starts serving content to users.

The Todo List app only has one route: /.

This route displays a basic HTML page with a form, based on the template index.html.

  http.HandleFunc("/", func(responseWriter http.ResponseWriter, request *http.Request) {

    ...

  })

This route does 4 things:

  1. If it was a POST request, call the Verify endpoint to ensure that a valid challenge and nonce were posted. - see validatePow on line 202.
  2. If it was a valid POST request, add the posted item string to the global list variable items.
  3. Check if the global powChallenges list is running out, if it is, kick off a background process to grab more from the GetChallenges API. - see loadChallenges on line 155.
  4. Consume one challenge string from the global powChallenges list variable and output an HTML page containing that challenge.

The challenge API (GetChallenges and Verify) was designed this way to optimize the performance of your application; instead of calling something like GetChallenge for every single request, your application can load batches of challenges asychronously in the background, and always have a challenge loaded into local memory & ready to go.

However, you have to make sure that you are using it right:

  • You must ensure that you only serve each challenge once, and
  • You must only call GetChallenges when necessary (when you are running out of challenges). If you call it too often you may accidentally expire otherwise-valid challenges before they can be verified.
  • Note that for high-traffic web sites where multiple requests can hit the server at once, you should probably use a lock, mutex, partitioning scheme, or other thread safe data structure to ensure that two concurrent requests don't end up trying to grab the same challenge from the list (Software Race Condition).

Anyways, lets get on with things & look at how the Todo List app renders its HTML page. There are two main important parts, the form and the javascript at the bottom:

        <form method="POST" action="/">
          <input type="text" name="item" />
          <input type="hidden" name="challenge" value="{{ .Challenge }}" />
          <input type="hidden" name="nonce" />
          <input type="submit" disabled="true" value="Add" />
          <div class="bot-deterrent-container" 
              data-pow-bot-deterrent-url="{{ .PowAPIURL }}" 
              data-pow-bot-deterrent-challenge="{{ .Challenge }}" 
              data-pow-bot-deterrent-callback="myPowCallback">
         </div>
        </form>

        ...

  <script>
    window.myPowCallback = (nonce) => {
      document.querySelector("form input[name='nonce']").value = nonce;
      document.querySelector("form input[type='submit']").disabled = false;
    };
  </script>
  <script src="{{ .PowAPIURL }}/static/pow-bot-deterrent.js"></script>

NOTE that the element with the pow-bot-deterrent data properties is placed inside a form element. This is required because the bot deterrent needs to know which input elements it should trigger on. We only want it to trigger when the user actually intends to submit the form; otherwise we are wasting a lot of their CPU cycles for no reason!

💬 INFO The double curly brace elements like {{ .Challenge }} are Golang string template interpolations. They are specific to the example app & how it renders the page.

When the page loads, the pow-bot-deterrent.js script will execute, querying the page for all elements with the data-pow-bot-deterrent-challenge property. It will then validate each element to make sure it also has the data-pow-bot-deterrent-url and data-pow-bot-deterrent-callback properties. For each element it found, it will locate the <form> parent/grandparent enclosing the element. If none are found, it will throw an error. Otherwise, it will set up an event listener on every input element inside that form, so that as soon as the user starts filling out the form, the bot deterrent display will pop up and the Proof of Work will begin.

When the Proof of Work finishes, pow-bot-deterrent.js will call the function specified by data-pow-bot-deterrent-callback, passing the winning nonce as the first argument, or throw an error if that function is not defined.

💬 INFO the element with the pow-bot-deterrent data properties also has a class that WE defined, called bot-deterrent-container. This class has a very small font size. When I was designing the css for the bot deterrent element, I made everything scale based on the font size (by using em). But because the page I was testing it on had a small font by default, I accidentally made it huge when it is rendered on a default HTML page. So for now you will want to make the font size of the element which contains it fairly small.

<style>
    .bot-deterrent-container {
      margin-top: 1em;
      font-size: 10px;
    }
    
    ...

</style>

I think that concludes the walkthrough! In the Todo App, as soon as pow-bot-deterrent.js calls myPowCallback, the form will be completely filled out and the submit button will be enabled. When the form is posted, the browser will make a POST request to the server, and the server logic we already discussed will take over, closing the loop.

Implementation Details for Developers

💥PoW! Bot Deterrent uses WebWorkers and WebAssembly (WASM) to calculate Proof of Work in the browser as efficiently as possible. WebWorkers allow the application to run code on multiple threads and take advantage of multi-core CPUs. WebAssembly gives us access to actual integers (😲) and more low-level memory operations that have been historically missing from JavaScript.

I measured the performance of the application with and without WebWorker / WebAssembly on a variety of devices.

I tried two different implementations of the scrypt hash function, one from the Stanford Javascript Crypto Library (sjcl) and the WASM one from github.com/MyEtherWallet/scrypt-wasm.

hardware scryptCPUAndMemoryCost sjcl,single thread sjcl,multi-thread WASM,multi-thread
Lenovo T480s 4096 1-2 h/s ~5 h/s ~70 h/s
Motorolla G7 4096 not tested not tested ~12 h/s
Macbook Air 2018 4096 not tested not tested ~ 32h/s
Google Pixel 3a 4096 not tested not tested ~ 24h/s
Framework Laptop AMD 7640U 4096 not tested not tested ~ 243h/s
Framework Laptop AMD 7640U 16384 not tested not tested ~ 57h/s
Motorolla One 5G Ace 16384 not tested not tested ~ 35h/s

I had some trouble getting the WASM module loaded properly inside the WebWorkers. In my production environment, the web application server and the Bot Deterrent server are running on separate subdomains, so I was getting cross-origin security violation issues.

I ended up embedding the WASM binary inside the WebWorker javascript proofOfWorker.js using a boutique binary encoding called base32768. I set up a custom build process for this in the wasm_build folder. It even includes the scripts necessary to clone the github.com/MyEtherWallet/scrypt-wasm repo and install the Rust compiler! You are welcome! However, this script does assume that you are running on a Linux computer. I have not tested it outside of Linux.

What is Proof of Work? Extended Concrete Example

When you calculate the hash of a file or a piece of data, you get this random string of characters:

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ sha256sum LICENSE.md 
119ba12858fcf041fc43bb3331eaeaf313e1d01e278d5cc911fd2c60dc1c503f  LICENSE.md

Here, I have called the SHA256 hash function on the GPLv3 LICENSE.md file in this repo. The result is displayed as a hexidecimal string, that is, each character can have one of 16 possible values, 0-9 and a-f. You can think of it like rolling a whole bunch of 16-sided dice, however, it's not random like dice are, its pseudorandom, meaning that given the same input file, if we execute the same hash function multiple times, it will return the same output. All the dice will land the same way every time:

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ sha256sum LICENSE.md 
119ba12858fcf041fc43bb3331eaeaf313e1d01e278d5cc911fd2c60dc1c503f  LICENSE.md

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ sha256sum LICENSE.md 
119ba12858fcf041fc43bb3331eaeaf313e1d01e278d5cc911fd2c60dc1c503f  LICENSE.md

forest@thingpad:~/Desktop/git/pow-bot-deterrent$ sha256sum LICENSE.md 
119ba12858fcf041fc43bb3331eaeaf313e1d01e278d5cc911fd2c60dc1c503f  LICENSE.md

However, If I change the input, even if I only change it a tiny bit, say, append the letter a at the end of the file, it will completely change the way the result shakes out:

# append the letter a to the end of the file
forest@thingpad:~/Desktop/git/pow-bot-deterrent$ echo 'a' >> LICENSE.md 

# calculate the SHA256 hash again
forest@thingpad:~/Desktop/git/pow-bot-deterrent$ sha256sum LICENSE.md 
67e0e2cc3429b799036bfa95e2bd7854a0e468939d6cb9d4a3e9d32c3b6615dc  LICENSE.md

It's impossible to tell how the hash will be affected by changing the input... Well, unless you calculate the hash! This is related to the famous Halting Problem from computer science.

PoW is a game which exploits these interesting properties of hash functions. It works like this: I give you a file, and then you have to change the file (Add "a"s at the end, increment a number in the file, whatever you want to do) and recalculate the hash each time you change it, until you find a hash which ends in two zeros in a row. Or three zeros in a row, or four, whatever. Since there are 16 possible values for each character, each additional required zero divides your likelhood of finding the "winning" hash by 16.

The number or string of "a"s, whatever it is you use to change the file before you hash it, is called the Nonce.

This is exactly how Bitcoin mining works, Bitcoin requires miners to search for SHA256 hashes that end in a rediculously unlikely number of zeros, like flipping 100 coins and getting 100 heads in a row.

💥PoW! Bot Deterrent uses a different hash function called Scrypt. Scrypt was designed to take an arbitrarily long amount of time to execute on a computer, and to be hard to optimize.

A modified version of Scrypt is used by the crypto currency Litecoin.

Like I mentioned in the condensed "What is Proof of Work" section, because of this pseudorandom behaviour, we can't predict how long a given challenge will take to complete. The UI does have a "progress bar" but the behaviour of the bar is more related to probability than to progress. In fact, it displays the "probability that we should have found the answer already", which is related to the amount of work done so far, but it's not exactly a linear relationship.

Here is a screenshot of a plot I generated using WolframAlpha while I was developing this progress bar, given the formula for the progress bar's width:

wolfram alpha plot

This explains why the progress bar moves faster at the start & slows down once it starts approaching the end.